How we calculate your skill level and confidence in that number for league and tournament play.
The Glicko system tracks your pool skill using two numbers instead of one:
If your Confidence Score is **low** (meaning the system is very confident you are where you should be), your rating changes slowly. If your Confidence Score is **high** (meaning the system is uncertain of your true skill, like a new player), your rating can change dramatically after a single match.
The system dynamically adjusts its confidence in your pool skill:
Click the buttons to see how the starting $RD$ (Confidence) changes the rating jump. The wider red zone is the potential change for a new player (High RD); the narrow green zone is for a veteran (Low RD).
Player Rating: 1500
Example: Singles Pool Match Win
If two players—both with a 1500 Rating—win against the same average opponent:
The lower your Confidence Score (Low $RD$), the more stable your rating is.
When you play a doubles match (or league team match), Glicko needs a fair way to distribute the result across the individual players. It does this in two simple stages:
The system treats the two players as a single entity ("The Team").
The team's overall skill is calculated based on the average of Player 1's and Player 2's ratings.
The team's collective confidence is calculated. Because you have two players, the team's combined skill is viewed as **more certain** than any single player's skill.
The team uses this combined score to determine how many points (the "prize" for winning) the team should win or lose against the opponent team.
The points the team won or lost are now distributed among the players, but they aren't shared equally.
**The Goal:** This system makes sure new players reach their true pool rating quickly, while protecting the stable, accurate ratings of veteran players from large swings caused by one team game.
Imagine a doubles team wins, earning a "prize" of 50 total Rating Points to distribute between its two players.
The New Player's rating moves much more drastically than the Veteran's because the system is less certain of their true pool skill.